AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games on Android in Ecuador - Q2 2024
Discover the performance trends of the top 5 hybridcasual games on the Android platform in Ecuador during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 hybridcasual games on the Android platform in Ecuador displayed interesting trends in downloads, revenue, and weekly active users. Here’s a closer look at how each game performed.
Race Master 3D - Car Racing saw a consistent increase in downloads and weekly active users. Downloads started from around 21K in early April, gradually rising to approximately 26K by the end of June. Weekly active users followed a similar trend, beginning at around 130K and reaching over 142K by the end of the quarter. Revenue showed some fluctuations but generally maintained a steady upward trend, peaking at around $53 in mid-May.
Stickman Party 2 3 4 MiniGames experienced varied performance across different metrics. Downloads fluctuated but generally held steady, averaging around 20K weekly. Weekly active users remained relatively stable, hovering around 220K to 230K throughout the quarter. Revenue exhibited significant variability, peaking at $38 in early May but generally staying below $34 for most of the quarter.
Stumble Guys showed a notable performance in revenue and active user engagement. Revenue peaked at approximately $686 in late April and saw a slight decrease, maintaining around $285 to $350 towards the end of June. Downloads demonstrated some fluctuations, starting at 22K and ending at around 25K by the end of the quarter. Weekly active users showed an increasing trend, starting at around 78K and ending at approximately 83K.
Tomb of the Mask had steady downloads and active user engagement. Downloads started at around 21K in early April and remained fairly consistent, ending at around 15K by late June. Weekly active users saw a slight upward trend, beginning at approximately 196K and ending at around 187K. Revenue showed variability, peaking at $46 in late May but generally staying below $40 for most of the quarter.
Banana Kong had a unique performance trend. Downloads peaked dramatically at around 39K in mid-April but then stabilized to approximately 13K to 16K for the remainder of the quarter. Weekly active users showed a significant spike to around 197K in mid-April but later stabilized around 135K to 149K. Revenue was minimal, peaking at $23 in early April and showing no significant earnings for most of the quarter.
These insights on the top 5 hybridcasual games in Ecuador for Q2 2024 are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.